最近在一个Android应用中,用到了帧动画。这东西的具体介绍就不讲了,网上到处是(虽然基本都是抄来抄去……)。用起来很简单效果也很好,不过这一次我有一个特殊的要求,希望帧动画在播放完毕的时候做一些其他的事情。
在渐变动画中,我们可以很简单的使用监听器:
XXX.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationRepeat(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
//渐变动画结束....
}
});
然而帧动画却没有这样方便的功能,为什么??
当然,我们自己写的动画,自己应该是知道它会什么时候结束,启动动画的时候顺便启动一个线程就好了,说说简单做起来毕竟也是要花时间的啊,咱自己写一个类吧,以后就好重复用了,共享出来,要是谁也有这样的要求就直接用吧!
public abstract class MyAnimationDrawable extends AnimationDrawable {
Handler finishHandler; // 判断结束的Handler
public MyAnimationDrawable(AnimationDrawable ad) {
// 这里得自己把每一帧加进去
for (int i = 0; i < ad.getNumberOfFrames(); i++) {
this.addFrame(ad.getFrame(i), ad.getDuration(i));
}
}
@Override
public void start() {
super.start();
/**
* 首先用父类的start()
* 然后启动线程,来调用onAnimationEnd()
*/
finishHandler = new Handler();
finishHandler.postDelayed(
new Runnable() {
public void run() {
onAnimationEnd();
}
}, getTotalDuration());
}
/**
* 这个方法获得动画的持续时间(之后调用onAnimationEnd())
*/
public int getTotalDuration() {
int durationTime = 0;
for (int i = 0; i < this.getNumberOfFrames(); i++) {
durationTime += this.getDuration(i);
}
return durationTime;
}
/**
* 结束时调用的方法,一定要实现
*/
abstract void onAnimationEnd();
}
/******************************************
***************** 使用方法 *****************
******************************************/
// 新建我们的类的实例
MyAnimationDrawable mad = new MyAnimationDrawable(
(AnimationDrawable) getResources().getDrawable(R.drawable.anim1)) {
@Override
void onAnimationEnd() {
// 实现这个方法,结束后会调用
}
};
// 把这个动画“赐福”给某个ImageView
iv.setBackgroundDrawable(mad);
// 开始吧
mad.start();
但是这个方法未必好,为什么呢,因为我们没法保证动画会完整流畅的播放完毕,也许因为其他的事情终止了,也不知到机器卡的时候会不会使动画播放时间变长,仅用在要求不高的情况下,至少,我这里是够了。要是有更好方法一定告知~
/**
* This class is a hack to simply get an on finish callback for an
* AnimationDrawable.
*
*/
public class CustomAnimationDrawable extends AnimationDrawable {
// We need to keep our own frame count because mCurFrame in AnimationDrawable is private
private int mCurFrameHack = -1;
// This is the Runnable that we will call when the animation finishes
private Runnable mCallback = null;
public CustomAnimationDrawable(AnimationDrawable aniDrawable) {
// TODO Auto-generated constructor stub
for(int i=0;i
{
this.addFrame(aniDrawable.getFrame(i), aniDrawable.getDuration(i));
}
}
/*
* We override the run method in order to increment the frame count the same
* way the AnimationDrawable class does. Also, when we are on the last frame we
* schedule our callback to be called after the duration of the last frame.
*/
@Override
public void run() {
super.run();
mCurFrameHack += 1;
if (mCurFrameHack == (getNumberOfFrames() - 1) && mCallback != null) {
scheduleSelf(mCallback, SystemClock.uptimeMillis() + getDuration(mCurFrameHack));
stop();
}
}
/*
* We override this method simply to reset the frame count just as is done in
* AnimationDrawable.
*/
@Override
public void unscheduleSelf(Runnable what) {
// TODO Auto-generated method stub
super.unscheduleSelf(what);
mCurFrameHack = -1;
}
public void setOnFinishCallback(Runnable callback) {
mCallback = callback;
}
public Runnable getOnFinishCallback() {
return mCallback;
}
}
and I use this class like this,
private void registerAnimation(int id, final Runnable cb)
{
final ImageView imgView = (ImageView)findViewById(id);
final CustomAnimationDrawable aniDrawable = new CustomAnimationDrawable((AnimationDrawable)imgView.getBackground());
imgView.setBackgroundDrawable(aniDrawable.getFrame(0));
aniDrawable.setOnFinishCallback(cb);
imgView.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
if(!aniDrawable.isRunning())
{
v.setBackgroundDrawable(aniDrawable);
aniDrawable.start();
}
}
});
}
要想准确判断的话,还可以使用反射机制去挖掘一些东东来判断。